Fantasy Scoring Explained

Fantasy Scoring Explained

Each sport on iDraft has its own fantasy scoring model that converts game statistics into fantasy points. This page explains how points are calculated for basketball, hockey, baseball, and football contests.

These scoring rules apply to iDraft contests unless otherwise noted in the contest details. They are provided for informational and entertainment purposes only.

Why does scoring matter?
Understanding the scoring model helps you see how different stats translate into fantasy points when you build a lineup. Players who contribute in multiple areas can accumulate points in different ways depending on the rules for each sport. Learn more about lineup structure »

iDraft basketball scoring emphasizes well-rounded performance. In addition to basic stats like points and rebounds, the model accounts for defensive plays, efficiency, and achievement-based bonuses.

Core Performance Metrics
Points +1
Each point scored.
3-Point Field Goal Made +0.5
Bonus awarded for making a three-pointer.
Offensive Rebounds +1.5
Rebounds collected on the offensive end.
Defensive Rebounds +1
Rebounds collected on the defensive end.
Assists +1.5
A pass that directly leads to a made basket.
Steals +2
Taking the ball away from the opponent.
Blocks +2
Preventing a shot from reaching the basket.
Deductions
Turnovers -0.5
Losing possession of the ball.
Missed Field Goal -0.1
Penalty for each missed field goal attempt.
Missed Free Throw -0.05
Penalty for each missed free throw attempt.
Performance Bonuses
Double-Double Bonus +1.5
Awarded for achieving 10+ in two major categories.
Triple-Double Bonus +3
Awarded for achieving 10+ in three major categories.
Lineup Structure

These are the available lineup slots and their eligible positions.

Lineup Slot Eligible Positions
PG PG, SG
SG SG, PG
SF SF, PF
PF PF, SF, C
C C, PF
SWING SG, SF, G, F
FLEX PG, SG, SF, PF, C, G, F
SIXTH PG, SG, SF, PF, G, F

Note: The SWING slot allows both guard and forward types, the FLEX slot can include any position, and the SIXTH slot provides additional lineup versatility for non-center players.

Our hockey model rewards players for impactful actions across both offensive and defensive situations. This includes bonuses for short-handed plays and credit for key goalie contributions.

Skater Scoring
Goal +7
Every goal scored during regulation or overtime.
Assist +4
Each assist on a teammate's goal.
Shot on Goal +1.2
Any shot that would have entered the net if not stopped.
Blocked Shot +1.5
Defensive block preventing a shot from reaching the net.
Special Plays
Short-Handed Bonus +3
Bonus for scoring or assisting while short-handed.
Shootout Goal +2
Goal scored during a shootout (does not count toward regulation totals).
Hat Trick Bonus +4
Additional bonus for scoring three or more goals in a single game.
Dynamic Bonuses
Shots Bonus – 3+ Shots +1
Bonus for recording at least 3 shots on goal.
Shots Bonus – 5+ Shots +2
Bonus for recording at least 5 shots on goal.
Shots Bonus – 7+ Shots +3
Bonus for recording at least 7 shots on goal.
Blocks Bonus – 3+ Blocks +3
Bonus for recording 3 or more blocked shots.
Multi-Point Game Bonus (3+ points) +4
Bonus for recording 3 or more total points (goals + assists).
Goalie Scoring
Win +5
Credit for a goalie win.
Save +0.8
Each successful save.
Goal Against -3
Each goal allowed by the goalie.
Shutout Bonus +5
Bonus for recording a full-game shutout.
Overtime Loss +1.5
Partial credit for losing in overtime or shootout.
Goalie Bonuses
Saves Bonus – 35+ Saves +3
Bonus for making at least 35 saves in a game.
Save % Bonus – 0.950+ +2
Bonus for achieving a save percentage of 0.950 or higher.
High Volume Bonus – 50+ Shots Faced +2
Bonus for facing 50 or more total shots.
Lineup Structure

These are the available lineup slots and their eligible positions.

Lineup Slot Eligible Positions
C1 C
C2 C
W1 W, LW, RW
W2 W, LW, RW
D1 D
D2 D
G G
FLEX W, LW, RW, D
UTIL C, W, LW, RW, D

Note: The FLEX slot can include an additional W or D, while the UTIL slot accepts any skater (C, W, or D). Each lineup contains nine total positions under a $55,000 salary cap.

iDraft baseball scoring rewards impactful plays on offense and defense. Points are based on core stats like hits and runs, with bonuses for power, base running, and pitching effectiveness.

Batting & Base Running
Single +3
A base hit that allows the batter to safely reach first base.
Double +5.5
A hit that allows the batter to reach second base.
Triple +8.5
A hit that allows the batter to reach third base.
Home Run +11
A hit that results in the batter circling all bases and scoring.
Run Batted In (RBI) +2.75
Credited when a batter's action results in a run.
Run +2.5
Scored by safely reaching home plate.
Walk (BB) +2.5
Awarded when the batter reaches base on four balls.
Hit By Pitch +2.5
Awarded when the batter is hit by a pitch and reaches base.
Stolen Base +5.5
Credited when a runner successfully advances a base unaided.
Caught Stealing +1
Awarded for caught-stealing event.
Pitching
Inning Pitched +2.63
Earned for each inning pitched.
Strikeout (Pitcher) +2.5
Earned for each batter struck out by the pitcher.
Win +5
Awarded to the pitcher credited with a win.
Earned Run Allowed +2.5
Per earned run allowed by the pitcher.
Quality Start +4
Awarded for pitching six or more innings and allowing three or fewer earned runs.
Complete Game +2.25
Awarded for pitching an entire game.
Shutout +2.25
Awarded for a complete game with no runs allowed.
No Hitter +5
Awarded for a complete game with no hits allowed.
Perfect Game +7.5
Awarded for a game with no opposing player reaching base.

iDraft football contests combine NFL and NCAAF games under the same scoring system, rewarding performance, efficiency, and impact plays on both offense and defense. Turnovers and errors apply deductions, while milestone yardage and shutouts provide bonuses. Note: certain statistics such as two-point conversions, kick distances, and blocked kicks may not be consistently tracked in NCAAF feeds.

Core Offensive
Passing Touchdown +5.5
Awarded for each passing touchdown.
Rushing Touchdown +5.5
Awarded for each rushing touchdown.
Receiving Touchdown +5.5
Awarded for each receiving touchdown.
Passing Interception -1.5
Deducted when a quarterback throws an interception.
Lost Fumble -1.5
Deducted when a player loses possession and the defense recovers.
Yardage & Receptions
Passing Yard +0.04
Per passing yard.
Rushing Yard +0.09
Per rushing yard.
Receiving Yard +0.09
Per receiving yard.
Reception +0.75
Awarded for each completed catch.
Two-Point Conversions
Two-Point Conversion +2
Awarded for a successful 2-point play (pass, run, or catch).
Two-Point Conversion Return +2
Awarded for a defensive 2-point conversion return.
Bonuses
300+ Passing Yards +3
Bonus when a player surpasses 300 passing yards in a game.
100+ Rushing Yards +3
Bonus when a player surpasses 100 rushing yards in a game.
100+ Receiving Yards +3
Bonus when a player surpasses 100 receiving yards in a game.
Kicking
Field Goal 0–19 yards +3
Made field goal from 0–19 yards.
Field Goal 20–29 yards +3
Made field goal from 20–29 yards.
Field Goal 30–39 yards +3
Made field goal from 30–39 yards.
Field Goal 40–49 yards +4
Made field goal from 40–49 yards.
Field Goal 50+ yards +5
Made field goal from 50+ yards.
Extra Point Made +1
Awarded for a successful extra point kick.
Field Goal Missed -1
Penalty for a missed field goal attempt.
Extra Point Missed -1
Penalty for a missed extra point attempt.
Return & Turnover Yardage
Return Yard +0.01
Per yard gained on kick or punt returns.
Turnover Return Yard +0.01
Per yard gained on fumble or interception returns.
Defensive Impact
Sack +1.25
Tackle of quarterback behind the line of scrimmage.
Safety +3
Defense tackles the offense in its own end zone.
Fumble Forced +1
Awarded for forcing an opponent's fumble.
Fumble Recovery +2.5
Awarded for recovering an opponent's fumble.
Defensive Interception +1
Awarded for intercepting a pass on defense.
Defensive Player Stats
Solo Tackle +1.5
Awarded for a solo tackle.
Assisted Tackle +0.75
Awarded for assisting on a tackle.
Pass Defended +1
Awarded for breaking up or deflecting a pass.
Defensive & Special Teams TDs
Defensive Touchdown +6.5
Touchdown scored by the defense.
Special Teams Touchdown +6.5
Touchdown scored by special teams.
Fumble Return Touchdown +6.5
Touchdown scored on a fumble return.
Interception Return Touchdown +6.5
Touchdown scored on an interception return.
Blocked Kick Return Touchdown +6.5
Touchdown scored after blocking a kick or punt.
Field Goal Return Touchdown +6.5
Touchdown scored by returning a missed field goal.
Kick Return Touchdown +6.5
Touchdown scored on a kickoff return.
Punt Return Touchdown +6.5
Touchdown scored on a punt return.
Own Fumble Recovery Touchdown +6.5
Touchdown scored by recovering a teammate's fumble.
End Zone Fumble Recovery Touchdown +6.5
Touchdown scored by recovering a loose ball in the end zone.
Special Teams / Blocks
Special Teams Block +2.5
Awarded when a player or team blocks a kick or punt.
Blocked -0.5
Penalty when a player's kick or punt attempt is blocked.
Points Allowed
0 Points Allowed +10
Team-defense scoring tier based on points allowed.
1–6 Points Allowed +7
Team-defense scoring tier based on points allowed.
7–13 Points Allowed +4
Team-defense scoring tier based on points allowed.
14–20 Points Allowed +1
Team-defense scoring tier based on points allowed.
21–27 Points Allowed +0
Team-defense scoring tier based on points allowed.
28–34 Points Allowed -2
Team-defense scoring tier based on points allowed.
35–99 Points Allowed -4
Team-defense scoring tier based on points allowed.
Core Offensive
Passing Touchdown +5.5
Awarded for each passing touchdown.
Rushing Touchdown +5.5
Awarded for each rushing touchdown.
Receiving Touchdown +5.5
Awarded for each receiving touchdown.
Passing Interception -1.5
Deducted when a quarterback throws an interception.
Lost Fumble -1.5
Deducted when a player loses possession and the defense recovers.
Yardage & Receptions
Passing Yard +0.04
Per passing yard.
Rushing Yard +0.09
Per rushing yard.
Receiving Yard +0.09
Per receiving yard.
Reception +0.75
Awarded for each completed catch.
Two-Point Conversions
Two-Point Conversion +2
Not always tracked in college game feeds.
Two-Point Conversion Return +2
Not always tracked in college game feeds.
Bonuses
300+ Passing Yards +3
Bonus when a player surpasses 300 passing yards in a game.
100+ Rushing Yards +3
Bonus when a player surpasses 100 rushing yards in a game.
100+ Receiving Yards +3
Bonus when a player surpasses 100 receiving yards in a game.
Kicking
Field Goal 0–19 yards +3
Field goal distances and blocked kicks not consistently reported in college feeds.
Field Goal 20–29 yards +3
Field goal distances and blocked kicks not consistently reported in college feeds.
Field Goal 30–39 yards +3
Field goal distances and blocked kicks not consistently reported in college feeds.
Field Goal 40–49 yards +4
Field goal distances and blocked kicks not consistently reported in college feeds.
Field Goal 50+ yards +5
Field goal distances and blocked kicks not consistently reported in college feeds.
Extra Point Made +1
Field goal distances and blocked kicks not consistently reported in college feeds.
Field Goal Missed -1
Field goal distances and blocked kicks not consistently reported in college feeds.
Extra Point Missed -1
Field goal distances and blocked kicks not consistently reported in college feeds.
Return & Turnover Yardage
Return Yard +0.01
Per yard gained on kick or punt returns.
Turnover Return Yard +0.01
Per yard gained on fumble or interception returns.
Defensive Impact
Sack +1.25
Tackle of quarterback behind the line of scrimmage.
Safety +3
Defense tackles the offense in its own end zone.
Fumble Forced +1
Awarded for forcing an opponent's fumble.
Fumble Recovery +2.5
Awarded for recovering an opponent's fumble.
Defensive Interception +1
Awarded for intercepting a pass on defense.
Defensive Player Stats
Solo Tackle +1.5
Awarded for a solo tackle.
Assisted Tackle +0.75
Awarded for assisting on a tackle.
Pass Defended +1
Awarded for breaking up or deflecting a pass.
Defensive & Special Teams TDs
Defensive Touchdown +6.5
Touchdown scored by the defense.
Special Teams Touchdown +6.5
Touchdown scored by special teams.
Fumble Return Touchdown +6.5
Touchdown scored on a fumble return.
Interception Return Touchdown +6.5
Touchdown scored on an interception return.
Blocked Kick Return Touchdown +6.5
Touchdown scored after blocking a kick or punt.
Field Goal Return Touchdown +6.5
Touchdown scored by returning a missed field goal.
Kick Return Touchdown +6.5
Touchdown scored on a kickoff return.
Punt Return Touchdown +6.5
Touchdown scored on a punt return.
Own Fumble Recovery Touchdown +6.5
Touchdown scored by recovering a teammate's fumble.
End Zone Fumble Recovery Touchdown +6.5
Touchdown scored by recovering a loose ball in the end zone.
Special Teams / Blocks
Special Teams Block +2.5
Blocked kick stats not tracked for NCAAF players.
Blocked -0.5
Blocked kick stats not tracked for NCAAF players.
Points Allowed
0 Points Allowed +10
Team defense bonuses apply only if a DST lineup slot exists.
1–6 Points Allowed +7
Team defense bonuses apply only if a DST lineup slot exists.
7–13 Points Allowed +4
Team defense bonuses apply only if a DST lineup slot exists.
14–20 Points Allowed +1
Team defense bonuses apply only if a DST lineup slot exists.
21–27 Points Allowed +0
Team defense bonuses apply only if a DST lineup slot exists.
28–34 Points Allowed -2
Team defense bonuses apply only if a DST lineup slot exists.
35–99 Points Allowed -4
Team defense bonuses apply only if a DST lineup slot exists.
Lineup Structure

These are the available lineup slots and their eligible positions.

Lineup Slot Eligible Positions
QB QB
RB1 RB
RB2 RB
WR1 WR
WR2 WR
WR3 WR
TE TE
FLEX RB, WR, TE
DST DST

Note: The FLEX slot lets you include an additional RB, WR, or TE, giving you freedom to adjust your lineup based on value or matchup potential. Each lineup contains nine total positions under a $55,000 salary cap.